Type: Settlement (Major City) Leadership: Governor Kaeloph Meit
What We Know
- Major city with big towers visible from approach
- Under refugee crisis - 100 camps outside walls
- Refugees from many different regions, not just Vogler
- City walls with customs line
- Tattered merchant stalls outside walls
- Priest preaching to refugees in line
Entry Restrictions
- Guards turning away certain races (discrimination policy)
- Guards have no specific insignia (suspicious authority)
- Long customs process
- Baccahrus family got priority entry (wealth/influence)
- Mages of High Sorcery not recognized by gate guards
Notable Locations
- Kadmos Forge - left side, dwarven (short door)
- Tyria Forge - right side, sharper, less smoke
- Castle/Governor’s hall
- Apothecary shop (Wyhan’s cover)
- Special housing district (for informants)
Leadership & Government
- Governor Kaeloph Meit - governor
- Council of advisors (deliberated on refugee crisis)
- Sodin - gate supervisor
Military Intelligence Problem
- Every scout sent to investigate Red Dragon Army never came back
- Desperate for information
- Hired party as informants
- Issued blue and gold symbols for identification
Current Crisis
- 100 refugee camps outside walls
- Refugees from multiple regions
- Red Dragon Army threat
- No intelligence on enemy movements
- Discrimination at gates
Party Status in Kalaman
- Official informants (Silus, Haive, Vaubin, Derret)
- Special housing provided
- Blue and gold symbols issued
- Vogler refugees allowed entry (party’s success)
Session Appearances
- Session Notes - King Fisher Festival (mentioned as destination)
- Session Notes - The Red Dragon Army (evacuation destination)
- Session Notes - Escape from Vogler (evacuation destination)
- Session Notes - Arrival at Kalaman